Internet Protocol Simulator

Simulator Logo

IP (Internet Protocol) a simple connection-less protocol for transferring datagrams in either direction between a pair of hosts.

The protocol simulation shows a time-sequence diagram with users A and B, protocol entities A and B that support them, and a communications medium that carries messages. Users request data transmissions with DatReq(DATAn), and receive data transmissions as DatInd(DATAn). Protocol messages are sent as DT(MID,Offset,Length) that gives the message identifier n, its byte offset relative to the whole user message, and the length of the message (fragment). The user message size may exceed the maximum protocol message size, which leads to fragmentation. The maximum protocol message size may also exceed that for the medium, in which case there may be further fragmentation. Each fragment is followed by `+' to mean that it is not the last; the very last fragment is followed by `-'. (This is equivalent to the More Fragments flag in the protocol.)

You may choose if the receiving protocol entity should time out a partly received message. Since the simulation does not run in real-time, a message's Time-To-Live (TTL) may expire as soon as it has been received in part. There is no control over fragmentation in the simulation; this is handled automatically based on the protocol parameters. Messages may also be randomly lost or misordered, based on the parameter settings.

Protocol Parameters

The following settings are adequate for a simple simulation. For a more advanced exploration, choose different options and click Change Settings.

User Message Size (10 to 1000):
Maximum Protocol Message Size (10 to 1000):
Maximum Medium Message Size (10 to 1000):
Loss Rate (0.0 = lose none, 1.0 = lose all):
Medium Message Misordering

Protocol Simulation


Up Arrow Up one level to Protocol Simulations